proud to help you win in ways not previously possible...including a
clever way you can utilize your DMags to complete your objectives.
We recently rolled the Magfed Mobile out to Decay of Nations at SC
Village, where players clamored for a chance to see our new PTR
military-training marker, and see the latest accessories for the
468. What really blew them away was the revolutionary price point of
the DMag, and what that empowered them to do on the field.
DMags represent a breakthrough in engineering that allows them to be
tough, flexible enough to withstand a lot of abuse, simple enough to
be easily repaired should you break something...and as important as
their utter reliability, they're also extremely inexpensive. With a
ten pack retailing for only $58.95 (that's just $5.90 a magazine!),
you can pick up a ten pack for less than the cost of two traditional
magazines. What's that mean on the field?
When the player next to you runs out of paint, you can toss them one
of your DMags. If they don't have any more paint, they can't cover
you. They can't charge. They can't defend. With that loaded DMag,
though, you keep them in the game as a valuable resource - to you.
Not a bad investment of a six dollar DMag! If you get your mag back,
fantastic; if not, no worries...your mission, your game, your effort
to get so close to victory, is worth that slight investment right
when the action gets hot.
We've engineered our DMags so that you can treat them like pods.
They're durable enough to survive being dumped in a pile in your
base or dropped on the run, and they're easily enough disassembled
that you can just wash the mud out between games. Should something
break, our rebuild components are readily available and so
inexpensive that you can easily keep multiple spare parts on hand in
your toolkit - fix your mags if you manage to break ‘em, or fix your
teammates' mags so they can get right back into the game with you.
Quality scenario games can be really expensive, and travel costs
mount up. The one cost you won't have to worry about is that
associated with your DMags. So let your opponents spend over thirty
dollars each on traditional paintball magazines...you can buy six or
seven DMags for each one of theirs.
That's a really important difference when the paint starts
flying...especially if you need to throw a magazine to a teammate.
We saw players hooking each other up at Decay of Nations, and we saw
468s in the hands of many of that game's top players. It was a blast
watching our Tacamo MKP Magfed Conversion Kits chewing through
opponents. And it reassured us that RAP4's Lok-Bolt and magfed
technology are dialed in when we went the entire weekend shooting
extremely brittle tourney-grade paint without any chops in a 468 or
RAP4 - As Real as it Gets!